Using HPX on Windows

HPX is a C++ Standard Library for Parallelism and Concurrency. Building and using it on Windows just got much less involved. We have now integrated HPX into the VcPkg VC++ Packaging Tool. This tool is design to help you getting C and C++ libraries built and installed on Windows without hassle. It manages all package dependencies for you, such that — once HPX has been built — no additional settings have to be supplied to your build environment. Continue reading

GSoC 2017 Participants Announced!

We can now announce the participants in the STE||AR Group’s 2017 Google Summer of Code! We are very proud to announce the names of those 6 students who this year will be funded by Google to work on projects for our group.

These recipients represent only a handful of the many excellent proposals that we had to choose from. For those unfamiliar with the program, the Google Summer of Code brings together ambitious students from around the world with open source developers by giving each mentoring organization funds to hire a set number of participants. Students then write proposals, which they submit to a mentoring organization, in hopes of having their work funded. Continue reading

GSoC’17: Come and code a STE||AR Summer with us!

The STE||AR Group is honored to have been selected as one of the 2017 Google Summer of Code (GSoC) mentor organizations! This program, which pays students over the summer to work on open source projects, has been a wonderful experience for the past three years that we have been accepted by the program. Interested students can find out more about the details of the program on GSoC’s Continue reading

HPX V0.9.99 Released!

Version 1.0 approaches! The STE||AR Group is proud to announce the release of HPX v0.9.99. This release is significant as HPX is nearly feature complete. Over the next several months the STE||AR Group will continue to test and polish HPX’s API and documentation. The feedback and experience gained from the community’s utilization this release will provide guidance on where to add the finishing touches for v1.0. Continue reading